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1. Problem: Buddy invite game time claim can't be used to reactivate account - in Issues, Workarounds & Localization [original thread]
Sad to see you go my friend,but in same time happy that you will have more free time and found way to quite EVE after so much time.Now you can put to rest army of your alts . About ban it is just lol .Why the hell they allowed 3 day of ghost trai...
- by Ana Fox - at 2013.05.27 09:41:00
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2. So, Vilnius Varl has left Eve - in EVE General Discussion [original thread]
One of best guys I ever meet in EVE ,and guy who knew a lot and was not afraid of anyone. Abusing system ?Well if you have 3 days of ghost training and many people know that ,than what is to abuse there.They never said you cant do what he did ,so...
- by Ana Fox - at 2013.05.27 09:25:00
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3. Incompatible Protocol WORKAROUND - in EVE General Discussion [original thread]
Ewa Naavi wrote: Ok, I have tried over a dozen times. I disabled firewall I run repair as admin I've tried starting eve launcher in safe mode I've tired starting eve launcher in regular mode What else should I do, I'm about to just give up o...
- by Ana Fox - at 2013.05.21 17:13:00
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4. Sticky:[Odyssey] Navy Battleships - in Player Features and Ideas Discussion [original thread]
Cpt Gulag wrote: do you warp 50 km away from an apoc in a mega to start a fight with it? This is the most stupid question I read for a long time.On serious note ,did you ever heard for fast tacker,dictors ,heavy dictors ,etc ?Do you eve...
- by Ana Fox - at 2013.05.14 07:23:00
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5. Dumbed down probing. - in EVE General Discussion [original thread]
I went to SiSi to see new probing and must say I dont like it much.There are several things that are really annoying. I dont know was it my fault or you cant launch one probe anymore ,but you need to have seven in launcher to make it even work. Yo...
- by Ana Fox - at 2013.05.11 11:13:00
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6. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Inquisitor Kitchner wrote: - putting in the time to think up a decent fit for your lvl 4 mission runner takes effort, how about we make NPC so easy you just have to add damage mods Apart from it doesn't because I can just google a good fit ...
- by Ana Fox - at 2013.04.30 12:07:00
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7. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Haulie Berry wrote: Stuff So smug and so brave ,HTFU no problem.Sadly you are that dumb not to see it is all about HTFU.Now all players that did follow your HTFU and did some effort will not do that ,their job is even more easy. Good examp...
- by Ana Fox - at 2013.04.29 19:30:00
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8. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
Haulie Berry wrote: Quick question: How the **** is this "dumbing down" anything, exactly? Which aspect of the current system is more involved, more complex, or more challenging than the new system? Is it the part where you have to click t...
- by Ana Fox - at 2013.04.29 19:12:00
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9. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
mkint wrote: CCP Greyscale wrote: , the more we can remove single-player mechanics, the more time people can spend using the remaining multi-player mechanics instead. What freakin' planet do you live on? Competition *is* multi-player. Dum...
- by Ana Fox - at 2013.04.29 18:56:00
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10. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
CCP Greyscale wrote: Competitive mechanics that rely on essentially single-player skills are generally preferable to non-competitive mechanics, but not as good as competitive mechanics that rely on multi-player skills. Assuming zero-sum play t...
- by Ana Fox - at 2013.04.29 17:46:00
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11. New scanning mechanism and its consequences - in EVE General Discussion [original thread]
CCP Greyscale wrote: You can still break probes out of the formation and manipulate them manually, which I think answers most of your questions? The functionality of the deep space probe should largely be replaced by the new scanner overlay d...
- by Ana Fox - at 2013.04.29 16:35:00
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12. Ore Changes For Odyssey - in EVE General Discussion [original thread]
It looks like good change for game it self ,but will see how it will affect CCP income. If big alt fleets in high sec cant make enough to plex all those accounts,there will not be need for them anymore.So average pilots per hour will drop in high...
- by Ana Fox - at 2013.04.27 10:22:00
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13. EVE Fanfest 2013 - Symphony thank you CCP, TWITCH, ICELANDIC SYMPHONY - in EVE General Discussion [original thread]
I think this is great moment for " Burn Twitch " event. All who can should log and enjoy this great music.
- by Ana Fox - at 2013.04.24 21:57:00
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14. Summer expansion SP - in EVE General Discussion [original thread]
Royal Executioner Shazih wrote: I see how bad EVE society because I played many games and read many forums. Let's take League of legends. Players ask for sale there all the time and no1 writes like' hey I paid for that char full price, so u hav...
- by Ana Fox - at 2013.04.24 10:51:00
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15. SAVE THE SPACEWHALE(Dominix) CCP anounces change to the Domi model on stream. SA... - in EVE General Discussion [original thread]
Dominix looks cool for me . It looks way better than some Minmatar hulls like Bellicose for example that looks like pile of crap. I think when they made that ship were looking this picture .
- by Ana Fox - at 2013.04.17 07:39:00
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16. [Odyssey] Ship Resistance Bonuses - in Player Features and Ideas Discussion [original thread]
Why you are not changing resistance on all ships but only group of ships? I ask simply cause if lets say Moa's main feature is nice tank,after this that feature will not be potent like it was before.That leads to other question , will all this sh...
- by Ana Fox - at 2013.04.12 18:41:00
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17. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
They look cool,but do we really need this ships? Good they are expensive so people will still use T1 hulls over this ones.But also their price shows that CCP is not really upset about inflation that is present it EVE atm.
- by Ana Fox - at 2013.04.11 08:18:00
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18. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
tasman devil wrote: CCP Rise wrote: Welcome to the Tech 1 Battleship rebalance, fasten your seatbelts! SH*T flying around like he doesn't care Ok, you don't understand anything about Amarr ships. I'll make this short so you'll understa...
- by Ana Fox - at 2013.04.09 09:42:00
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19. [Odyssey] Tech 1 Battleships - Amarr - in Player Features and Ideas Discussion [original thread]
Looks interesting ,even new Armageddon looks OP. New gate camps will change imo from fast locking to neuting camps.I understand CCP Rise loved his Geddon while he was player and hated big use of logistic in small gangs ,but this looks to much for...
- by Ana Fox - at 2013.04.09 09:21:00
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20. Sticky:[Odyssey] Module Rebalancing Part One: RSBs and TEs - in Player Features and Ideas Discussion [original thread]
PAPULA wrote: Sorana Bonzari wrote: This tailors the game towards the masses. Just like every other MMO the devs will tailor to the masses to simplify the game for the tards up until the point where the good players start to give up because ...
- by Ana Fox - at 2013.04.02 09:11:00
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